Formulas
From eJahan Official Wiki
Contents |
Region
Crowd Factor
Crowd Factor, CF = 1 - A + B
- A, Population = (C + (P * 0.02)) / 100
- B, Municipality = (M / 5)
- C, Companies = Companies <= 75 ? 0 : (Companies - 75)
- P, Population = Population <= 250 ? 0 : (Population - 250)
If CF < 0.01 then CF = 0.01
Region value
Region Value = (A + B + C + D + E) * F * G
- A = 40
- B = Clinic Quality * 6
- C = Municipality Quality * 10
- D = Population * 0.05
- E = 80 (region has a goddess) OR 0 (no goddess)
- F = 1.5 (Original) OR 1 (Not original)
- G = 1.5 + (Neighbor Count / 10)
War
War declaration
Price = A + B + C
- A, Base = 250
- B, Regions of target country = RegCount * 1.2
- RegCount = 0 (if Regions > 30) OR 30 - Regions (if Regions <= 30)
- C, Population of own country = Pop * 0.2
Tasks
Work
- Productivity = A * B * C * D * E
- A, Citizen Multiplier = Skill * W * WT
- B, Company Multiplier = CQ * WM
- C, Region Multiplier = CF (Crowd Factor of COMPANY)
- D, Goddess Multiplier = 1.2 (Special), 1 (Non-Special)
- E, Tool Multiplier = (TQ + 4) * TE * 0.001
- W, Wellness Multiplier = W / 100 + 1.5
- WT, Worktype Multiplier = 0.5 + (Type * 0.25)
- Type = 1 FOR Normal, 2.5 FOR Extra, 4 FOR Super
- CQ, Company Quality Multiplier = 2 / (Quality + 1)
- WM, Workers Multiplier = 1 (IF Workers <= MaxWorkers)
OR ROUND((5 - (Workers/MaxWorkers)) / 4, 2) (IF Workers <= MaxWorkers * 2) OR 0.01 (IF Workers > MaxWorkers * 2)
Fight
- Damage = A * B * C * D * E
- A, Military skill = Skill
- B, Wellness = 2
- C, Weapon = 0.5 (No weapon) | 1 + (Quality * Type * 0.2)
- Type = 3 (Old value: 1 (Handgun) | 2 (Grenade) | 4 (RPG))
- D, Rank = 1 + (Rank * 0.25)
- E, Goddess Multiplier
Wellness
Daychange
IF (wellness >= 80) wellness = wellness - 4
IF (wellness >= 50) wellness = wellness - 3
IF (wellness >= 10) wellness = wellness - 2
IF (wellness < 10) wellness = wellness - 1
Consume
WC = ROUND((7.5 - (Wellness / 100)) * (FQ + HQ) * The affect of Goddess of life, 2)
WC = Wellness change
FQ = Food Quality
HQ = House Quality